A movement indicator will appear at the base of the object. So what happens if we place an object, and we want to move it somewhere else? There are three types of movement for an object: lateral movement, vertical movement, and rotation.ĭetermines where on the terrain the object will be. This is especially useful for lining up things like walls and buildings. Checking the snap to grid option snaps the placement of the object to the nearest intersection points on the height map grid.This way multiple objects won’t be aligned in exactly the same way. Checking the randomize rotation box in the right pane will drop objects with a randomized orientation.Multiple copies of the same object can be placed by holding control while left-clicking.Then, click on the terrain in the Level Edit Pane.To place another satyr, click again on the name of the object in the Directory Pane.Click on the terrain in the Level Edit Pane to place the satyr.In the directory pane on the right, locate and select the object 'records -> creature -> monster -> satyr -> am_peltast02'.To place an object, you must select what type of object you want and then click where you want it to appear on the terrain in the Level Edit Pane.
#TITAN QUEST CUSTOM MAPS HOW TO#
Now that we know how to find our way around the level, let's start placing some objects. Object Placement Example Object Placement If you need to zoom in and out, you can roll the mouse wheel up and down to get closer or farther away from the ground.To rotate the camera around a spot on the terrain, hold the middle mouse button down and move the mouse left or right.To pan across the surface of the terrain, hold the right mouse button down and move the mouse.As the whole level does not fit onto the screen at once, you will eventually need to move the camera around. ) Once you are in Editor Mode, use the rolldown list in the top-right corner of the window to select the level you wish to edit.Īfter a brief loading period, you should be looking at some grassy hills like those pictured below.) Select the Editor Mode tab at the base of the screen.We can do this in either Layout Mode or Editor Mode. Now that we want to get to actual level editing, we need to enter Editor Mode. Layout mode is good for placement of levels and getting a feel for where different regions will go in relation to everything else. Notice that it becomes highlighted and its name is superimposed over it. Select the box in the middle of the layout mode screen.3) To zoom the camera in and out in Layout mode, roll the mouse wheel up and down. 2) To rotate the camera around the world, hold down the middle mouse button and move the mouse left or right. 1) To pan the camera across the world, hold the right mouse button and move the mouse. By splitting the world up into levels, the game is able to stream content as the player navigates a world without pausing to load for long periods of time.Īs your worlds get bigger, you will need to move the camera around in Layout Mode to get a better view of the arrangement of levels across the world. A level is a small segment of the world that can be moved around like a puzzle piece. This will show you the world and all of the levels within it. When the world loads, the first screen you will come to is the Layout Mode screen. Navigating the Editor Navigating in Layout Mode Expand “Maps” and select “Tutorial-Basic_Navigation.wrl” Under ‘Mod Name’, select ‘Tutorial01’ from the dropdown.The first thing you're prompted to do when you fire up the Titan Quest Editor is select a world to open.